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CIO Insight Magazine
We have 49 DirectX tutorials, you can see below:
Learn about DirectX 10 here - article will be updated as information is released
A quick guide to the C# CustomUI sample from the DirectX SDK
Here it really gets interesting - you will add height values to your vertices
Set up a robust framework for creating manipulatable 3D objects
Simulating Mirror in a Managed DirectX Application
The second lesson in the DirectX lessons in C#
Great, we have terrain, but now, in a similar fashion to Dr. Livingstone we must explore this vast terrain
This is the first in a series of tutorials designed to show you how to create a basic terrain engine.
Evaluate C# on delivering more than 1000 animated sprites on fullscreen 1280x1024.
A library that can capture video stream and frame together
This is the second in a series of tutorials designed to show you how to create a basic terrain engine.
A new version of the old game.
Step-by-step tutorial on Managed DirectX,- Part 1
This is the third in a series of tutorials designed to show you how to create a basic terrain engine.
Enhancements to the DirectX.Capture class for capturing audio to WMA files.
A simple Hex engine using DirectX
How to create believable physics using C#.
A simple application to test DirectShow filters.
An enhancement for the DirectX video stream and frame capture sample.
This article introduces the Odyssey User Interface, a library of controls that can be used in any Managed DirectX application.
Airplane War is a basic flight simulator designed in C# and directx 9
This article shows how to play a Media File in a C# Windows Application.
Create an ambient environment with DirectSound.
The purpose of this article is to give example of how to implement the built in effects of DirectX.DirectSound
A flexible Windows Forms control for live monitoring of volume levels from an audio capture source.
Step-by-step tutorial on Managed DirectX, Part 2 - Sprite animation and Audio playback.
This article shows how to implement a DirectShow filter in C#.
This \"Space Invaders\" - like game was ported to C# using the new DirectX9 to demonstrate the ease of managed DirectX.
With use of the High Level Shader Language, this article will help you create almost photorealistic terrains.
A guided tour of the many reasons NOT to use DirectX9 for your audio/video playback needs
An article on how to use a game controller/joystick with C# and Managed DirectX.
A managed DirectX class library that can be used as a foundation for basic 2D games. Demo included.
In this project I demonstrate how to write a simple 3D rendering application in a relatively small amount of code.
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
A simple framework for implementing the best possible Managed DirectX render loop for games or simulations written in Microsoft .NET.
Normal maps are used for realtime 3D rendering (mostly in games) to improve the visual quality, but compressing them makes the 3D content look ugly, this tool helps to fix that problem.
Sample application to extract still pictures from most movie file formats.
A collection of tutorials for programming DirectShow in C#.
A base class for managing screensaver initialization, timing, preview view, and multiple monitor support, the proper way.
A quick article on setting up a simple, real-time laser gesture recognition application and using it to control Windows Media Player.
DirectShow for DVD and file playback, capture and sample grabber
A .NET class library for capturing video and audio to AVI files.
Several techniques of implementing DirectX functionality into C# application will be presented. Their common attribute is an idea of component object model (COM) because DirectX is based on component technology. This paper will be focused on use of DirectX graphical capabilities within the C# code of the Microsoft .NET Framework. Three main techniques will be described.
Learn how to write your first game, with a movable car, obstacles, high scores and more, all written with the help of Managed DirectX and the .NET framework.
This tutorial will walk you through building HelloTeapot, a Managed Direct3D version of the infamous Hello World application.
I really miss those days when everything was simple and in 2D. But now it’s different, people today must have everything in 3D. So here it is, my version of breakout.
This month in the C-sharp DirectX column, we will be adding bitmap image support to our game engine.
Because we will be primary focusing on 2D game programming in the first articles, we will use the DirectX7 API which is perfect for its DirectDraw class and simplicity. Don’t worry for not having the right DLL because DirectX8 has full backward compatibility to DirectX7 and the COM object should already be available on your computer if you have DirectX 8 installed.
GDI+ is a feature rich graphics API that makes sophisticated graphical effects highly accessible to the C# developers.